namespace Behaving.Actions
{
    public class SuccessAction : Behaviour
    {
        static SuccessAction()
        {
            Singleton = new SuccessAction();
        }

        public static SuccessAction Singleton { get; private set; }
        public override RunningState Execute(BehaviourTree behaviourTree)
        {
            return RunningState.Success;
        }
    }
}